Sony’s newly released trailer for Resident Evil — directed by Barbarian and Weapons filmmaker Zach Cregger and set for a September 18 premiere — signals a back-to-basics, genuinely terrifying take on Capcom’s iconic survival horror franchise, positioning the film as both a fresh start for the series on screen and a major litmus test for the current wave of video game adaptations.

Zach Cregger’s Resident Evil movie still with ominous hallway and shadowy figure
Official still from Zach Cregger’s Resident Evil reboot. Image: Sony/Capcom via Variety.

Why This Resident Evil Trailer Actually Matters

Between the long-running Milla Jovovich movies, the short-lived Netflix series, and the underseen Welcome to Raccoon City, Resident Evil has never really stopped being adapted — it just hasn’t always felt like the games that redefined horror. Cregger’s version, co-written with action-horror mainstay Shay Hatten, looks determined to change that, favoring dread-soaked corridors and practical gore over superhero gun-fu.

The trailer leans heavily on slow-burn tension, grimy production design, and a “this could all go very wrong” tone that instantly recalls late-night sessions with the original PlayStation discs. In other words: this isn’t a zombie action romp, it’s shaping up to be a full-on survival horror movie.


From PlayStation Nightmares to Prestige Horror

The original 1996 Resident Evil game helped invent the modern survival horror template: fixed camera angles, limited ammo, labyrinthine mansions, and scares that relied as much on sound design as on jump shocks. Culturally, it arrived at the sweet spot between VHS-era zombie movies and the rise of cinematic 3D games, turning B-movie tropes into a mainstream phenomenon.

On film, though, the franchise has lived a double life. The Paul W.S. Anderson movies became hugely successful internationally, leaning into sci-fi action and stylized slow-motion, but they rarely resembled the anxious, resource-scarce horror that made the games famous. Netflix’s 2022 series tried to blend teen drama and corporate conspiracy, only to be cancelled after one season.

Zach Cregger enters this history already branded as “the guy who made Airbnbs scary.” Barbarian was a breakout for its structural misdirection and willingness to go for pitch-black laughs in the middle of brutal tension. Handing him Resident Evil is Sony’s way of saying: this time, they want real horror credibility.

The original Resident Evil games helped define survival horror long before prestige genre cinema caught up.
“We wanted players to feel vulnerable, not powerful.” — early Resident Evil developers on crafting survival horror

Trailer Breakdown: Back to Survival Horror Basics

The new trailer, released by Sony and highlighted by outlets like Variety, doesn’t waste time on lore dumps. Instead, it sells a mood: claustrophobic, diseased, and grounded. Here’s what stands out.

1. A Haunted Mansion, Not a Battlefield

Visually, Cregger nods hard to the Spencer Mansion aesthetic fans know: ornate staircases, decaying wallpaper, wood-paneled corridors, and tight, disorienting framing. The camera often hugs the characters’ backs, echoing the over-the-shoulder perspective of Resident Evil 4 and the recent remakes, but the lighting and pacing feel more like Resident Evil 7’s backwoods nightmare.

Dimly lit corridor in an old mansion with eerie atmosphere
The production design leans into creaking mansions and suffocating corridors rather than slick sci-fi labs.

2. Zombies That Feel Diseased, Not Just Target Practice

The infected look wet, miserable, and frighteningly human. These aren’t just fast-running CGI hordes; the trailer highlights sagging prosthetics, milky eyes, and bodies that look like they’re collapsing under their own infection. Think closer to the remade Resident Evil 2 than the cleanly staged zombie shootouts of earlier films.

Smartly, the trailer keeps the more elaborate creatures mostly implied. You get flashes of something larger lurking in the dark, but this isn’t a monster roll call — it’s a promise that when the big bio-weapons show up, they’ll land as horror, not mere fan service.

Horror makeup with decayed zombie-style face under dramatic lighting
The trailer emphasizes gritty, physical creature effects that echo the games’ grotesque enemy designs.

3. Cregger’s Signature Misdirection

If you’ve seen Barbarian, you know Cregger loves a hard left turn. The Resident Evil trailer hints at that same structural playfulness: an early setup that feels like a straightforward outbreak investigation, then quick cuts to subterranean spaces and different timeframes that suggest the story may not be linear.

“The games scared me because they were unpredictable. You never knew what was behind the next door. That’s the feeling we’re chasing.” — Zach Cregger, on adapting Resident Evil

Characters, Casting, and How Faithful This Looks

Sony is positioning this as a fresh entry point, not a direct continuation of any previous continuity. While the trailer plays coy with character name-drops, fans can spot clear analogues to core figures like rookie cops, hardened S.T.A.R.S. operatives, and morally flexible Umbrella insiders.

From what’s been revealed, the script by Shay Hatten (John Wick: Chapter 3, Army of the Dead) and Cregger aims for a hybrid: key touchstones from the games—police station siege vibes, bioweapon conspiracies, puzzle-box environments—wrapped in a more character-driven horror narrative rather than lore-heavy fan fiction.

  • Good sign: The trailer foregrounds human panic and moral compromises over flashy action beats.
  • Potential red flag: Compressing multiple iconic storylines into a single film has tripped past adaptations.
  • Wild card: Whether the movie goes full camp at points, or keeps a straight face like a modern A24 horror.
Film crew in a dark studio setting up camera and lighting for a horror scene
With Zach Cregger behind the camera, Resident Evil is banking on filmmaker-driven horror rather than pure brand recognition.

Where This Fits in the Video Game Adaptation Boom

We’re in the middle of a full-blown video game adaptation wave: The Last of Us went prestige on HBO, Fallout turned post-apocalyptic satire into streaming gold, and movies like Sonic the Hedgehog and Five Nights at Freddy’s proved IP can still pack theaters. Resident Evil is in a different lane: hard-R horror, not four-quadrant family fun.

For Sony, this is a chance to rehabilitate a franchise that, despite its box office history, is often shorthand for “guilty pleasure” rather than “great horror.” For Capcom, it’s another extension of the series’ recent creative renaissance following acclaimed remakes and Resident Evil Village.

Cinematic shot of a movie theater with horror trailer playing on screen
If it connects, Resident Evil could shift the perception of game-based horror from cult favorite to mainstream event cinema.

Early Verdict: Strengths and Possible Weak Spots

As a trailer, this new Resident Evil outing does its job: it makes the franchise feel legitimately scary again. But it also raises a few questions that won’t be answered until the full movie hits theaters on September 18.

What’s Working So Far

  • Authentic survival horror tone that honors the games’ anxiety and atmosphere.
  • Gritty, mostly practical-looking creature and set work instead of weightless CGI.
  • Zach Cregger’s track record with tension, surprise, and dark humor.
  • A clear break from the glossy action of earlier film incarnations.

Potential Trouble Spots

  • Balancing fan-service references with an accessible story for newcomers.
  • A risk of tonal clash if the film leans too hard into comedy mid-terror.
  • Franchise fatigue from casual viewers who think they’ve “seen this” already.

Early critical chatter, from places like Variety and horror-focused outlets, has honed in on the film’s “back-to-roots” promise. Whether it can maintain that stripped-down dread across a full runtime — without collapsing into bombastic third-act spectacle — will determine if this is finally the Resident Evil movie fans have been waiting for.


Looking Ahead to September 18: Hype, Hope, and Caution

If the trailer is any indication, Cregger’s Resident Evil is less interested in reinventing the franchise and more in finally doing the obvious thing: treating it like serious, unnerving horror. That alone makes this the most intriguing screen incarnation the brand has had in years.

The tightrope is clear. Lean too far into fan service, and you get a checklist movie. Sand off the games’ weirdness, and you lose what made Resident Evil endure in the first place. The trailer suggests a team that understands that balance — but the real test comes when the doors of that mansion open wide on September 18.

Audience in a dark cinema watching a horror movie trailer
Whether you’re a longtime S.T.A.R.S. veteran or a newcomer, this Resident Evil is positioning itself as an event horror release, not just another game tie-in.

Until then, this trailer does something deceptively rare for a famous IP: it makes the familiar feel dangerous again.